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Vertices Compression: Reduce a 3D Mesh's Vertex List by Merging Near-Duplicate Vertices
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Problem You are given a list of 3D vertices and a face list (triangles as index triples). Two vertices are considered duplicates if their Euclidean distance is below a threshold eps. Merge all duplicates into a single representative vertex, update the face list accordingly, and return the compressed mesh. Example: Follow-ups What data structure would you use to make the O(n^2) pairwise comparison more efficient (e.g., k-d tree, spatial hash grid)? After merging vertices, degenerate faces (all th…
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This is a reported interview question from a applied intuition interview during the phone round.
It covers the following topics: Coding, Phone, Onsite, Matrix .
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