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Video Game OOD: Design a Turn-Based RPG Battle System
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Problem Design the core class structure for a turn-based RPG battle system. Characters take turns attacking, using abilities, or defending. Each ability has a cooldown. A character is defeated when HP drops to 0. Follow-ups How would you implement a status effect system (poison, stun) cleanly without modifying the Character class? How do you ensure ability cooldowns are tracked correctly across multi-character teams? How would you serialize and restore battle state for a save/load feature? Exten…
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