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Infinite Board Game: Design a Sparse Infinite Grid Game World with Entity Tracking
phone
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Problem Design a game board that is conceptually infinite in all directions. Players and entities occupy cells on the grid. The board must support: Example Follow-ups What data structure (hashmap, quadtree, spatial hash) is best for this use case? Under what entity densities? How do you implement chunk-based loading as entities explore new areas? How would you synchronize board state across multiple game server nodes?
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This is a reported interview question from a jane street interview during the phone round.
It covers the following topics: Phone, Coding, Hash Table, Onsite, Matrix .
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