Roblox

Roblox Software Engineer Interview Questions

77+ questions from real Roblox Software Engineer interviews, reported by candidates.

77
Questions
6
Round Types
8
Topic Areas
2024-2026
Year Range

Round Types

Coding 44 Phone 20 Phone Screen 4 Onsite 3 OA 3 System Design 2

Top Topics

Questions

See here for the previous interview: https://www.1point3acres.com/bbs/thread-1146238-1-1.html This round consisted of one coding question and one Subject Design question. The coding question was about

Given a user's name and a domain, generate a normalized email address. The user's name may include spaces and other symbols which need to be handled. For example, if the user's name is 'John Doe' and

Hi everyone, I applied to Roblox's summer internship opportunity last week (sort of as a joke because I thought I'd be instant rejected) but just received an email inviting me to the next step of the

The following content requires a score higher than 150. You can already view it. SD - Classic Problem: Design like/unlike 1m qps. No need to integrate my favorite games; just whether I've liked it and

The interviewer was an EM from India, and the questions were the same ones from online interview experiences: designing a feature. The required functions included like/unlike, showing the total like c

The HR person I recently interviewed with found me through LinkedIn. I only managed one question and one follow-up in 45 minutes. Hidden cases aren't visible unless you've run them. The following cont

I'm out of points and failed the interview. Hoping for some help! Two rounds of back-to-back interviews, 2 hours each. Before the interview, the HR called and mentioned using CoderPad, emphasizing...

**Task** Design an algorithm to optimize Roblox avatar load times by determining the correct loading order of components (body parts, accessories, animations) based on a dependency graph. **Rules and

**Problem Statement** Design a centralized Matchmaking Service for Roblox to manage multiplayer session creation. The service must allow game developers to queue users, organize them into cohorts base

The other posts from the past year in this sub helped give me a general idea of the intern onsite, so I’m hoping to pay it forward to anyone else looking desperately for info (no specific questions of

Hey everyone, I have an upcoming system design interview with Roblox for a Senior Frontend Engineer role, and I’m trying to get a sense of what to expect. Since it’s a frontend position, should I focu

280/600. 210/300 for a backtracking problem. and 70/300 for an array problem. I just learned backtracking so I had an error but I don't know what it was. Had to move on cause I already took a lot of m

LeetCode #723: Candy Crush. Difficulty: Medium. Topics: Array, Two Pointers, Matrix, Simulation. Asked at Roblox in the last 6 months.

LeetCode #1434: Number of Ways to Wear Different Hats to Each Other. Difficulty: Hard. Topics: Array, Dynamic Programming, Bit Manipulation, Bitmask. Asked at Roblox in the last 6 months.

LeetCode #359: Logger Rate Limiter. Difficulty: Easy. Topics: Hash Table, Design, Data Stream. Asked at Roblox in the last 6 months.

LeetCode #210: Course Schedule II. Difficulty: Medium. Topics: Depth-First Search, Breadth-First Search, Graph Theory, Topological Sort. Asked at Roblox in the last 6 months.

LeetCode #642: Design Search Autocomplete System. Difficulty: Hard. Topics: String, Depth-First Search, Design, Trie, Sorting, Heap (Priority Queue), Data Stream. Asked at Roblox in the last 6 months.

LeetCode #68: Text Justification. Difficulty: Hard. Topics: Array, String, Simulation. Asked at Roblox in the last 6 months.

LeetCode #2817: Minimum Absolute Difference Between Elements With Constraint. Difficulty: Medium. Topics: Array, Binary Search, Ordered Set. Asked at Roblox in the last 6 months.

LeetCode #48: Rotate Image. Difficulty: Medium. Topics: Array, Math, Matrix. Asked at Roblox in the last 6 months.

What Roblox Looks for in Software Engineer Interviews

Roblox Software Engineer interviews are calibrated against the level and scope expected of the role. Across 77+ verified candidate reports on LeakCode, the consistent signals interviewers look for: clear problem decomposition before coding, explicit complexity reasoning, structured handling of edge cases, and the ability to articulate trade-offs between two reasonable approaches.

The discriminator between candidates who advance and candidates who do not is rarely the final correctness of the solution. It is the path to the solution: did you ask clarifying questions, did you state your approach before coding, did you handle edge cases without prompting, and did you communicate your reasoning throughout. Reports tagged "no hire" frequently cite a working solution with poor communication; reports tagged "strong hire" cite clear thinking even when the final solution was incomplete.

How To Use This Question Set

Real interview reports are a calibration tool, not a memorization target. Companies update their question pools every 2-4 months; memorizing exact problems risks misleading you when the interviewer uses a variant. The high-leverage use: identify the patterns that appear repeatedly in Roblox Software Engineer reports, practice those patterns on similar (not identical) problems, and use the reports to understand the interviewer's typical follow-up depth.

Filter the questions below by round type, difficulty, and recency. Focus first on reports from the past 6-12 months; older reports may reference questions that have since rotated out of Roblox's pool. Reports tagged with quantified difficulty (e.g., "medium-hard") are higher-signal than reports without difficulty tags.

Round-by-Round Expectations

Roblox Software Engineer loops typically span 4-6 rounds across phone screens and on-site or virtual on-site interviews. The structure varies by company: some run 1 recruiter screen + 1 technical phone + 3-4 on-site rounds; others run 1 recruiter screen + 1 OA + 4-5 on-site rounds. The recruiter screen is logistics and culture-light; the technical phone screen is medium-difficulty coding; the on-site loop covers coding, system design (at L4+ levels), and behavioral rounds.

Each round is designed to surface a specific signal. Coding rounds: correctness, code quality, complexity reasoning, communication. System design rounds: requirements clarification, design judgment, operational thinking. Behavioral rounds: ownership scope, leadership, ambiguity tolerance, conflict navigation. Strong candidates explicitly hit each signal dimension out loud during the round; weak candidates focus only on solving the prompt.

Common Interview Mistakes At This Combination

Reports tagged "no hire" at Roblox Software Engineer commonly cite: jumping into code without clarifying requirements, coding silently for 10+ minutes without verbalizing approach, missing edge cases (empty input, single element, very large input, overflow), and producing a working solution that the candidate cannot explain or refactor when probed. Strong candidates avoid these patterns by following a consistent template: clarify, verbalize approach, code with narration, test with examples.

Behavioral and design rounds have their own failure modes. Behavioral: stories that use "we" instead of "I" diluting individual signal, stories with no quantified outcome, defensiveness when probed about failure. Design: not asking clarifying questions, not stating requirements out loud, designing for a single server when the prompt clearly implies scale, ignoring operational concerns (deployment, monitoring, rollback). These show up in roughly half of Roblox Software Engineer interview retrospectives on LeakCode.

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